The new graphics.newOutline() works great in the actual resolution of the png file provided. When I use it with a display.newImageRect I have a problem though. newImageRect substitutes higher resolution assets depending on the device specifics and the outline used in physics.addBody does not seem to follow suit. Is there a way around this issue?
I could use display.newImage obviously and not make use of the higher resolution assets but then the visuals are not appealing at all. What is the best strategy to follow in this situation? Thanks for your help.