To start off, we are running on Corona public build 2013.2076
We have fully completed a proper Graphics 1.0 => Graphics 2.0 migration (we are not using 1.0 compatibility mode) and our game runs smoothly on the Corona simulator.
The problem: When running on an actual device (have tested Galaxy S3, Galaxy Note 2), our game gets slower and slower the more we play. We have a basic world/level system in place, and the more levels we complete in a session, the laggier the game gets. After about 5 levels, it is unplayable.
- This does not occur with Corona public build 2013.1202.
- This occurs with Corona public build 2013.2076 on Graphics 1.0 Compatibility Mode.
- We utilize fairly large images throughout our application.
This is a current game-breaker for us, as we require 2076+ which fixes several other iOS7 issues we were previously experiencing with 1202.