I have a strange visual artifact when I build my project in G 2.0. Basically, when I transition between my scenes (I'm not using storyboard or director) an image of the very first screen displayed after launch flashes in front of everything else. Repeatedly transitioning from scene to scene, the same image keeps appearing for a second at the beginning of the transition. Moreover, if I press the home button to suspend the app, then return to the app, the last screen prior to the suspend is now the image the flashes to the front during scene transitions.
This only happens on iOS devices (tested on 3GS, iPad2, and iphone 5), not the simulator or the Android devices i've tested on, and only on Graphics 2.0 builds. I tried previous daily builds and the problem finally disappears with daily 1260, so this seems related to the new graphics 2.0 engine. I don't know much about openGL, or framebuffers, so my terminology is probably off, but it seems to be a fullscreen image leftover, like a framebuffer wasn't properly cleared or is being switched into view when it shouldn't be.
My project is currently built with daily 2088 with 1.0 compatibility mode true, but I also see the problem on the very first G2.0 daily build.
I made an attempt at creating a simpler test case that reproduces the issue, but no luck. So far all my efforts at working around it in my project have been fruitless. I'm wondering if anyone else sees something similar, or if anyone at Corona Labs might have some insight.