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"minTextureFilter" always set to "nearest"?
Started by rakoonic2 Nov 20 2013 10:28 AM

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I'm not seeing any difference in an image scaled to half its size whatever I set "minTextureFilter" to - it always looks like "nearest".




Does this simply not work? "magTextureFilter" works as expected.


Am I missing how "minTextureFilter" is supposed to work? Let's say I have a 2x2 pixel image. It was my understanding that if I scale it by half (IE so it fills a single pixel on screen), then what would be drawn when using "linear" would be the average of all 4 pixel colours. Is this wrong?