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Camera - Graphics Overlay
Started by lorre.dorex Oct 14 2013 12:38 AM

12 replies to this topic
graphics 2 camera overlay
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#1

lorre.dorex

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With Graphics 2.0 is possible to add an overlay (graphic or text) to the camera preview and handle touches on this?

 

Attached File  tifff.jpg   15.57KB   28 downloads

 

 

thanks

dorex



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#2

rakoonic2

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You can do this in graphics 1 and 2, you just need to add another display group over the top of whatever.

 

[EDIT] My mistake, I failed to see you were referring to the camera preview, so ignore my comments!



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#3

lorre.dorex

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You can do this in graphics 1 and 2, you just need to add another display group over the top of whatever.

Thanks for the answer but I would like see the graphics over the preview image of the camera, before the snapshot.



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#4

walter

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If you mean for rendering augmented reality, for overlaying display object on top of a live camera feed, then that's something we are experimenting with.

 

Or do you mean over the iOS's own built-in Camera UI? That would require Enterprise as the camera sits in a separate UIView, so you'd need to to through UIKit/Obj-C APIs.



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#5

lorre.dorex

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If you mean for rendering augmented reality, for overlaying display object on top of a live camera feed, then that's something we are experimenting with.

 

Or do you mean over the iOS's own built-in Camera UI? That would require Enterprise as the camera sits in a separate UIView, so you'd need to to through UIKit/Obj-C APIs.

Thanks Walter, Yes I mean for render augmented reality. Is it possible to foresee when this feature will'be available?

Many Thanks

Lorenzo



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#6

simonmw13

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Thanks Walter, Yes I mean for render augmented reality. Is it possible to foresee when this feature will'be available?

Many Thanks

Lorenzo

 

I also would be very interested to know when the AR feature will be available.

 

Also will you be able to analyse feed content looking for things like QR codes etc.

 

Many Thanks

Si



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#7

Ninja Pig Studios

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If you mean for rendering augmented reality, for overlaying display object on top of a live camera feed, then that's something we are experimenting with.

 

Or do you mean over the iOS's own built-in Camera UI? That would require Enterprise as the camera sits in a separate UIView, so you'd need to to through UIKit/Obj-C APIs.

 

I got to see it at Corona HQ :D the augmented reality that Walter is working on is really awesome.  There is always something new and amazing that the team is working on :D



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#8

simonmw13

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I got to see it at Corona HQ :D the augmented reality that Walter is working on is really awesome.  There is always something new and amazing that the team is working on :D

What a tease! do you know when these features might be avalable?



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#9

Ninja Pig Studios

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What a tease! do you know when these features might be avalable?

No idea but definitely ASAP once they fix all the bugs.  The main issue is making the AR work on all android devices, iOS isn't really a problem.



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#10

miguel.bandera

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any news on this?



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#11

walter

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Yea, we posted this back in December (iOS-only due to Android fragmentation):

 

http://coronalabs.com/blog/2013/12/19/holiday-surpril-time-effects/



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#12

miguel.bandera

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Thank you very much! 

Its awesome :-)

Any plans to port for Android in the next 3-4 months?

 

Thanks again for the quick answer!

 

miguel



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#13

cublah

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Any idea if we are ever going to get to render the camera feed to a texture on Android?




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