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Frame Rate when build for xcode sim or device
Started by richard770 Oct 13 2013 03:27 AM

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#26

CineTek

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Yep, exactly... 



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#27

richard770

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ah balls! Sheesh! ;) You track it down to anything yet? 



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#28

CineTek

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Unfortunately not yet. I will run some tests tomorrow, e.g. building some of my bigger projects with graphics 2.0 and try to find the problem. 



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#29

richard770

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Seems odd though that when I build the same app with Graphics 1.0 ver of Corona.. on same build machine.. all is ok.

I am getting same performance issues with or without graphicscompatibility = 1... (ie. G1.0 functions migrated to G2.0)

Im now thinking an openGl issue in the build process.



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#30

CineTek

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It´s the same problem for me, smooth and consistent 60 fps with graphics 1.0 - even though I made a 95% clean reinstall of build #2004... 

 

The terminal says "Using custom build 00000"



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#31

richard770

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@cinetek & @ingemar You guys use testflight? Just wondering if your app ingemar built works ok on your device? Just tryin to eliminate device issue...



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#32

CineTek

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Yep, I am currently using testflight to beta test another project



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#33

richard770

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lets see if Ingemar can send you a build via test flight... ? Do you wanna send him your details via pm... ? See if that app that doesnt work if you build it, works on your device after he builds it?



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#34

CineTek

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Yeah, we should do something like that! I have sent him an email.



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#35

ingemar

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I think that testflight is a great idea. I'll set up a project once I get back to my desk...



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#36

CineTek

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Okay, use this link to register for the testflight project: http://tflig.ht/16UcYpR

 

I will give you access to my build later today



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#37

ingemar

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Here's my link to register for my build:

http://tflig.ht/1gGIgls



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#38

CineTek

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Thanks, I have added you to the group and gave you access to the latest Build of mine ;) 



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#39

richard770

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@Cinetek... sent you a pm.

Do you also need to add my device to prov profile and rebuild?

Cheers



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#40

CineTek

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@Richard: I have updated the provisioning profile and granted you access to the build. You have to check your testflightapp because I did not sent out another email ;)



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#41

richard770

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@CineTek Nice one.. got it installed.... obviously no FPS meter .. but unless its supposed to be an underwater/low gravity platformer... it feels slow. like gravity = 2.... I'll plug it into instruments and see if I can get an FPS reading.



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#42

CineTek

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Yep.... way too slow... Try to move to the right where no other objects are on the screen except for the player. Gravity is set to 9.8 ;)



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#43

ingemar

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@CineTek

Now I really don't understand... I tested your build on my iPad mini and my ooooold iPhone 3GS, and it runs as smooth as my build.

I plugged it into Instruments, and got a fps reading between 53 and 60 on both devices.

 

What's going on?



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#44

CineTek

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........... What?  :huh: Seriously? .... So Richard is experiencing the same problem as me........ I don´t get it :(



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#45

richard770

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@Ingemar.. can ya send me a build via testflight... and I'll compare



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#46

richard770

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I added my oooold iPad 1 to testflight... when yas get a min.. do a new build with that included.. and I'll get a full picture of what Im experiencing

Cheers guys..



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#47

CineTek

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I added you to the profile, best of luck ;)



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#48

richard770

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Same.... need Ingemars build to compare now. Give me 15mins and I'll hook them up to instruments and see what actual framerate Im gettin



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#49

ingemar

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My Testflight build should be available to you guys now...



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#50

richard770

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iPhone 4....  FPS=28 average

iPad 1...FPS=26 average




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