I am implementing a loading screen with simple rotation animation of an image, and when I attempt to move to the next scene animation freezes for a second before actually changing the scene (I am testing on the device)
I assume this happens because I have a lot of heavy spritesheets and UI objects in my scenes, and when scene is being put onscreen every other activity just freezes.
For testing purposes I have tried to run this animation in a global runtime enterframe listener on a global image (not inserted into any display group), and it freezes for a sec too.
Is there a way to make scene transition not block every other activity in the app during the time scene is put onscreen?
Thanks in advance