I'm getting a reliably repeatable crash on iOS devices after showing a Vungle ad with audio. After the Vungle ad (full screen interstitial video) has completed it returns to my game. If any time after that I suspend my app by pressing the 'home' key, then resume the game, it crashes with a seg. fault 11 error in the console.
The reason I suspect it's related to Vungle audio is because i hear the audio from the old ad play again for about 1/2 second before the crash. I have a listener function for the 'resume' event where I do an audio.resume for my game's audio that was paused by the suspend, so perhaps Vungle is not cleaning up it's audio properly after playing the ad. To be clear, I'm letting the ad finish and my game continue as normal before I initiate the suspend/resume that triggers the crash.
If I suspend/resume my app before the first Vungle ad plays it doesn't crash.
This is using daily build 1198 and tested on an iPhone 5. I haven't tested on Android yet.
I'm wondering if anyone who is using Vungle can try suspending/resuming their app after a Vungle ad plays and see if they get a similar crash or not?
Additional output from the console log at time of crash, so definitely something to do with audio: