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I've been using Vungle in Daily Build 1190, iOS 6.1 SDK on iOS 6.x devices without any issues. I just tried it again right now, and it was fine.
It's always trickier to debug runtime errors when the information spit out by Lua uses '?' instead of a name for the function or variable causing the error. Do the line numbers 141 and 218 mean anything to you? You could also insert lots of print statements to isolate exactly which line is throwing the error.
I also wonder whether a tap on the X button bleeds through to underlying display objects with touch listeners? If it does, then perhaps a display object behind it is receiving a touch and, because the scene is in a state when the object doesn't expect to receive a touch, it's doing something that's causing an error. (When I use Vungle ads, the scene behind it is completely clear, so I have no idea of the touches bleed through. Just a hypothesis.)
Hey, Andrew @aukStudios, I found it. Now that I knew it wasn't the Vungle plugin, I checked out every possible reason why, and I identified the issue. Thanks again for all your help.
BTW, have you noticed a problem closing the Vungle interstitial ads on iPad? With my iPad3, after the video finishes playing, tapping on X button on upper left corner doesn't close the ad screen right away. It almost feels like the hot spot for the button is not right on the X button, and I kind of have to tap tap tap tap tap all around the X button area before it finally closes.
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