Jump to content

[TOPIC: topicViewTemplate]
[GLOBAL: userSmallPhoto]
Photo

Cavern Drake - First In-App Purchase Enabled App - Ready for Sale (FREE)
Started by jonbeebe Jan 14 2011 08:43 AM

38 replies to this topic
[TOPIC CONTROLS]
Page 2 of 2 1 2
This topic has been archived. This means that you cannot reply to this topic.
[/TOPIC CONTROLS]
[modOptionsDropdown]
[/modOptionsDropdown]
[reputationFilter]
[TOPIC: post.html]
#26

ssinger

[GLOBAL: userInfoPane.html]
ssinger
  • Enthusiast

  • 83 posts
  • Corona SDK

I purchased one of Cavern Drake's IAP's on my iTouch and it retains what I purchased just fine.

I believe it ties it to my iTunes account because I had to login to verify the purchase just like purchasing a regular App via iTunes...

Very cool ---

Just my $.02.
uid: 10965 topic_id: 5057 reply_id: 17919


[TOPIC: post.html]
#27

Lilarcor

[GLOBAL: userInfoPane.html]
Lilarcor
  • Enthusiast

  • 92 posts
  • Corona SDK

Cool.

I'm most interested in what I'd need to do as a developer in my app to detect which IAPs the user has done at a code level.

Do you set some config setting in the app's documents folder or do you get your app to remote to the app store each time its launched to find out what purchases apply to it (then what happens if the user has no internet access at the time)?

Its very interesting stuff... keen to learn as much as I can about it - I've already read all the Apple docs, but am hoping that there will be a very Corona specific guide available when it comes out.

Cheers
Cel.
uid: 9428 topic_id: 5057 reply_id: 17990


[TOPIC: post.html]
#28

Roblex Games

[GLOBAL: userInfoPane.html]
Roblex Games
  • Observer

  • 4 posts
  • Guests

Hey, I was just wondering what software you used to design your graphics?
uid: 25897 topic_id: 5057 reply_id: 18151


[TOPIC: post.html]
#29

jonbeebe

[GLOBAL: userInfoPane.html]
jonbeebe
  • Contributor

  • 511 posts
  • Corona SDK

We use Photoshop CS5 and a Wacom Cintiq tablet for pretty much all of our graphics.

I did graphics for the main character in this game, and some of the menus. Biffy did the rest of the characters, backgrounds, environments, etc.
uid: 7849 topic_id: 5057 reply_id: 18165


[TOPIC: post.html]
#30

Roblex Games

[GLOBAL: userInfoPane.html]
Roblex Games
  • Observer

  • 4 posts
  • Guests

Ok, thanks for the info.
uid: 25897 topic_id: 5057 reply_id: 18166


[TOPIC: post.html]
#31

jonbeebe

[GLOBAL: userInfoPane.html]
jonbeebe
  • Contributor

  • 511 posts
  • Corona SDK

Version 1.5.0 is now available -- please go update now!

---

This update addresses many bug fixes, provides two more FREE characters, makes a couple of the premium items available for free, and best of all, makes gameplay more fun by switching to 100% tilt-based movement, unlimited firing (as fast as you can tap!), and more.

So if you already have Cavern Drake, please update immediately! Otherwise, you can download it for free from the App Store ?

P.S. Please leave a rating/review for this version when you get a moment! Thanks for all your support and initial feedback everyone, it's much appreciated.
uid: 7849 topic_id: 5057 reply_id: 18439


[TOPIC: post.html]
#32

IgnacioIturra

[GLOBAL: userInfoPane.html]
IgnacioIturra
  • Contributor

  • 359 posts
  • Guests

The tilt controls aren't working right for me.

While the auto calibration is a great idea in theory I don't think it works all that well in practice. You'd be much better off "borrowing" the way Tilt to Live supports different orientations.

As it stands, the game is unplayable if I'm laying in bed holding the phone in front of me. The drake can go up, but doesn't come down, no matter which way I tilt the phone.

Hopefully it's a quick fix.
uid: 10835 topic_id: 5057 reply_id: 18442


[TOPIC: post.html]
#33

jonbeebe

[GLOBAL: userInfoPane.html]
jonbeebe
  • Contributor

  • 511 posts
  • Corona SDK

@IgnacioIturra: I've noticed quite a few tilt games don't work right while laying down in bed, especially facing upwards (even ones where you can calibrate).

The game works best if sitting up looking down, or holding the device diagonal as you would a playstation remote or other handheld. At least two of the Tilt-to-Live configurations work well, granted you remain in that position during the round.

Will most-likely be adding re-calibrate options to the pause screen in the next update.
uid: 7849 topic_id: 5057 reply_id: 18445


[TOPIC: post.html]
#34

tbaker0000

[GLOBAL: userInfoPane.html]
tbaker0000
  • Observer

  • 25 posts
  • Corona SDK

Tilt controls worked great for me. Big improvement IMO. I've haven't tried it in the tub yet tho, so I'll let you know ;).
Nice work.
uid: 7587 topic_id: 5057 reply_id: 18447


[TOPIC: post.html]
#35

reddotinc

[GLOBAL: userInfoPane.html]
reddotinc
  • Contributor

  • 143 posts
  • Guests

Updating now, looking forward to testing the tilt controls :)

// Ed.
uid: 7143 topic_id: 5057 reply_id: 18511


[TOPIC: post.html]
#36

Chando

[GLOBAL: userInfoPane.html]
Chando
  • Observer

  • 8 posts
  • Guests

Cavern Drake is crashing on me immediately on startup. I see the splash screen for a few seconds and then nothing - just get dumped back at the home screen.

Rebooted after install, no other applications running, same issue.

iPod Touch 2nd Generation
iOS 4.2.1
I'm gonna guess I just don't have enough RAM?
EDIT: Not just Cavern Drake, the same thing seems to happen with Bubble Ball, Eggroll Lite, and Tilt Monster.

Ah well, I need a new ipod anyway...
uid: 27215 topic_id: 5057 reply_id: 18807


[TOPIC: post.html]
#37

tuxzilla

[GLOBAL: userInfoPane.html]
tuxzilla
  • Observer

  • 23 posts
  • Corona SDK

Great work. I have a newbie question about in app purchase. If a user purchased items, then uninstall the app. When the user re-install, are the purchased items lost? How can they be restored? Thanks.
uid: 8745 topic_id: 5057 reply_id: 26515


[TOPIC: post.html]
#38

jonbeebe

[GLOBAL: userInfoPane.html]
jonbeebe
  • Contributor

  • 511 posts
  • Corona SDK

@tuxzilla: You have a few options if a user uninstalls/re-installs your app (or installs it brand new on a different device).

The simplest method is do nothing. If they go to purchase the item, it'll say they've already purchased, and will ask if they want to download it for free. When they tap "yes", your app treats it as if it's a new purchase, though they are not charged again.

The more complicated method is to use the api to check what items they purchased upon the first time they launch the app. I find that the first method is easier, just be sure to put some kind of notice in your app letting them know that if they already purchased the item, they won't get charged again.

Hope that helps! Good luck :-)
uid: 7849 topic_id: 5057 reply_id: 26523


[TOPIC: post.html]
#39

tuxzilla

[GLOBAL: userInfoPane.html]
tuxzilla
  • Observer

  • 23 posts
  • Corona SDK

Thanks, it is very helpful.
uid: 8745 topic_id: 5057 reply_id: 26533



[topic_controls]
Page 2 of 2 1 2
 
[/topic_controls]