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Crazy Mob
Started by ipkapustin Jun 12 2013 12:01 AM

26 replies to this topic
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#1

ipkapustin

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2 GAMES IN ONE: DEFENSE & RUNNER
 
AN UNUSUAL DEFENSE GAME
 
Aren't you tired of tower construction? Do you need something new? Crazy Mob will bring you NEW EXPERIENCE. It's the most amazing and crazy defense game you ever played. Mob of funny monsters try to reach your camp. Use your extraordinary arsenal wisely to stop them. Finally, A NEW APPROACH TO DEFENSE GAME.
 
♥ Two game modes. Defend yourself from the monsters or play for one of them.
♥ 4 game-worlds 
♥ 18 unique funny monster with different powers
♥ Day and night missions
♥ Incredible weapon: watermelons, bubbles, gift boxes, snowmen, anvils
♥ Change the gravity
♥ No ads, no in-app purchasing
 
 
 
 
 
 
 
Crazy Mob Full version on Google Play:
 
Crazy Mob Lite version on Google Play:


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#2

bjsorrentino

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Very cool! I like the graphics a lot, and the concept looks fun too. :)

 

Brent



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#3

ipkapustin

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Very cool! I like the graphics a lot, and the concept looks fun too. :)

 

Brent

Thank you very much



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#4

ipkapustin

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Sorry for my bad English.
 
I want to learn as choose the app of week?
 
1. Why "Hungry Oni" became the app of week, instead of my game "Crazy Mob" which on all indicators is better?
 
I created one year game in which used almost all possibilities of the Crown:
- Physics
- Audio
- ImageSheets
- SpriteSheets
- SQLlite
- Storyboard...
 
Crazy Mob:
 
In "Crazy Mob" 2 modes of game: Defense and Runner
In game of 18 perfectly animated characters
In "Crazy Mob" unique Defense gameplay
 
Hungry Oni:
 
In "Hungry Oni" 1 modes of game 
In  "Hungry Oni" of  9 characters with children's clumsy animation
In  "Hungry Oni" very simple and stupid: Slide one finger. Very originally
 
 
2. Why "Penguin Rescue" became the app of week, instead of my game "Crazy Mob" which on all indicators is better?
 
It even isn't present on a showcase.
 
 
 
I ask all developers not to be indifferent and to give the assessment to these applications.
 
On my place there can be each of you.


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#5

Rob Miracle

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Hi @ipkapaustin.

 

I've asked the folks that are responsible for the App of the Week selection to chime in and perhaps give some insite into the selection process.  Be aware that here in the United States, this is a holiday weekend and the offices are closed today.  So you likely will not get a response until next week.



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#6

Inna Treyger

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Hi @ipkapustin – Thanks for sharing your game with us!

 

To address your questions, we pick Apps of the Week based on a number of factors including creativity, graphics, concept,
gameplay and more. There’s no science to the selection, and we do our best to test out all the apps and games in the Corona Showcase.

 

As for Hungry Oni, we thought it was a great casual, cross-platform game that a variety of players would enjoy. If you look
through past App of the Week winners, they range from educational games, to utility apps, to eBooks to everything inbetween. We do our very best to vary our selections.

 

Crazy Mob looks like a very fun game, and I see it has stellar reviews on Google Play - congrats! We’ll definitely check it out. If you have any more questions, you can email me directly at innaATcoronalabs.com.


Thanks!

Inna



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#7

ipkapustin

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Thanks for answers.
 
I consider that all apps have to be put in equal conditions. After all it is a site for people who develop applications on your platform. You have to estimate quality of development, instead of popularity of the app.  
You write that you estimate creativity, graphics, concept, gameplay, but in practice everything depends on PR.
 
You didn't answer on the game "Penguin Rescue". Why it became the app of week? After all it even isn't present on a showcase.


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#8

Inna Treyger

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Hi @ipkapustin,

 

We really enjoyed Penguin Recue – it’s a very polished, creative and an all-around good game. Also, we pick all Apps of the Week from the showcase; you can check out Penguin Rescue's entry here: https://developer.coronalabs.com/showcase/penguin-rescue

 

Thanks,

Inna



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#9

ipkapustin

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But "Penguin Recue" added to the showcase in May 2013, why has it become the application last week.

 

I still don't see the adequacy of your answers.



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#10

Inna Treyger

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Hi @ipkapustin – We pick all winners from the showcase, regardless of when the app is added. Take a look at our App of the Week guidelines for more information: http://coronalabs.com/blog/2012/05/07/app-of-the-weekmonth-updated-rules/

 

There are a number of fantastic Corona-built apps and games released each week. Though we do pick winners based on quality of work, this is a subjective criterion. There's no science to the App of the Week selection and we do our best to recognize the most impressive apps built by the Corona community.

 

Thanks,

Inna



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#11

ipkapustin

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Hi @Inna
 
All apps which became apps of week except "Penguin Recue" were added on a showcase in a week before a choice. But why that week when my game "Crazy Mob Lite" was added, you decided to choose the app from the past. That you felt on my place?
 
Nobody knows as you choose the apps. You don't put estimates to graphics, complexity to development, sound, music, plot...
You don't compare the appendix among themselves, you don't explain why chose this app, instead of another.


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#12

torbenratzlaff

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I don't really see the problem. I mean it's possible that your app will be app of the week in the following weeks. Also I think it would be a bit over the top to compare the chosen Apps to all the others in the showcase as there so many of them.

 

After all I don't really get why you feel treatened unfair. Or do you want more transparency in the choosing process in general?



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#13

ipkapustin

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I will try to formulate problems accurately:
 
1 . If the best app gets out of all showcase, why my game is worse than "Hungry Oni" and "Penguin Recue"? There is no reasonable answer.
 
2 . Always the app of week got out of new apps on a showcase and when by all criteria my game had to become the app of week, chose the app from the past. Understand my feelings, please.


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#14

kizzwiz

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ipkapustin

congratulations on this great game. really really nicely done!

p.s. if I may ask, which ads platform you use for advertising? and does this app maybe uses global (remote) leaderboards or not?

 

 good luck in the future!



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#15

torbenratzlaff

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I think it's hard to say that one of the mentioned app is better then the other, because they are all crafted well and have very different game design. Also I think noone wants to blame your app, because it is done well and they maybe fear to be falmed or something. But as asked so often for it I will write my personal view to this, focussing on the graphic design. This only is what I think, so please don't blame me if you think different.

 

When I compare Hungry Oni with Crazy Mob I see two well done games, but for me as a designer Hungry Oni's graphics are more consitent and the style looks more professional. In Crazy Mob the graphic style differs from graphic to graphic, for example when you compare the creatures with the background or the hedgehog with the punching glove. Also the animation you mentioned I like better in Hungry Oni. You are right that there are way more different animations in Crazy Mob as there are many more different graphics, but for me higher quality is more important then higher quantity.

 

I don't wanne talk about gamedesign and game mechanics, because eceryone likes different gamesplay.

 

So this is my opinion to the Hungry Oni - Crazy Mob "problem". Hopefully someone else would share his opion with us too.

 

Greetings Torben



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#16

rmbsoft

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omg ipkapustin, let it go lol

 

Somebody else won the Game of the week, and you don't agree, we get it.

 

Just my 2c



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#17

ipkapustin

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ipkapustin

congratulations on this great game. really really nicely done!

p.s. if I may ask, which ads platform you use for advertising? and does this app maybe uses global (remote) leaderboards or not?

 

 good luck in the future!

 

Thanks. I used AdMob.

 

 

I think it's hard to say that one of the mentioned app is better then the other, because they are all crafted well and have very different game design. Also I think noone wants to blame your app, because it is done well and they maybe fear to be falmed or something. But as asked so often for it I will write my personal view to this, focussing on the graphic design. This only is what I think, so please don't blame me if you think different.

 

When I compare Hungry Oni with Crazy Mob I see two well done games, but for me as a designer Hungry Oni's graphics are more consitent and the style looks more professional. In Crazy Mob the graphic style differs from graphic to graphic, for example when you compare the creatures with the background or the hedgehog with the punching glove. Also the animation you mentioned I like better in Hungry Oni. You are right that there are way more different animations in Crazy Mob as there are many more different graphics, but for me higher quality is more important then higher quantity.

 

I don't wanne talk about gamedesign and game mechanics, because eceryone likes different gamesplay.

 

So this is my opinion to the Hungry Oni - Crazy Mob "problem". Hopefully someone else would share his opion with us too.

 

Greetings Torben

 

And as complexity of execution.  
 
What animation it is more difficult to make?  
Animation in "Hungry Oni" you the main movement of rectangles which designate hands and feet.  Compare it to smooth animation in "Crazy Mob". 
 
And what gameplay it is more difficult to realize?
In "Crazy Mob" there is that of that isn't present in "Hungry Oni" (runner mode, big levels, physics, pinch). A lot of time at me left that monsters walked on platforms, turned, springed, didn't stick where. I could tell a lot of things still.
 
 
I will tell the thoughts on all this:
 
"Hungry Oni" game from known AAA developer therefore you couldn't but simply make it the app of week in spite of the fact that it very weak and easily realized. I won't claim that they to you paid for it.
I consider that for the AAA projects of developers there has to be a separate place on a site close to PR and advertizing.
 
I don't know why you chose "Penguin Recue", but I think that it was a mistake. If you want to choose something from last weeks don't forget to look that was current week.
 
I not whom don't want to offend. I very much like Corona SDK. Simply to beginners very difficult to rise. I looked for support and honesty and where still to look for it as on a site for developers.


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#18

Appletreeman

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ipkasputin,  Just let it go will you.  When I submitted my first app to the showcase last year guess what happened... Nothing.  I didn't win app of the week/month/year or anything.  What did happen was that I took it on the chin and just got on with life.  Quality is subjective.  A lot of developers have slightly blinkered views when it comes to their own work and what you may think is awesome someone else might not.  Cool graphics and amazing animation do not necessarily make a good game.  With all due respects to Robert Nay just look at Bubble Ball - insanely primitive graphics, but brilliant gameplay.

Personally I think my game (StopIt!) is brilliant and original and innovative.  Sadly, the rest of the word will probably never see it.



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#19

ksan

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^^ well said. And don't forget... App of the week here means nothing. Ultimate success measure is your download count on the App Store(s) and revenues. Wish you all the best on those fronts. If your app is truly deserving then you will achieve ultimate bragging rights in no time. Keep well.

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#20

ipkapustin

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ipkasputin,  Just let it go will you.  When I submitted my first app to the showcase last year guess what happened... Nothing.  I didn't win app of the week/month/year or anything.  What did happen was that I took it on the chin and just got on with life.  Quality is subjective.  A lot of developers have slightly blinkered views when it comes to their own work and what you may think is awesome someone else might not.  Cool graphics and amazing animation do not necessarily make a good game.  With all due respects to Robert Nay just look at Bubble Ball - insanely primitive graphics, but brilliant gameplay.

Personally I think my game (StopIt!) is brilliant and original and innovative.  Sadly, the rest of the word will probably never see it.

 
Completely with you I agree. But I spoke about complexity of development. On a site devoted to development in case of a choice of the application of week complexity of development shall have great value.
 
Compare for example "Need for speed" and "GTA". Both have a qualitative graphics, a sound, animation, a gameplay and it is a lot of fans. But "GTA" is more than variety, it is more than opportunities, it is more difficult to develop it, in it is more nested work.
You can tell that these games of different genres can't be compared them. But also you  choose from different genres and categories. You compare applications and games.
 

 

^^ well said. And don't forget... App of the week here means nothing. Ultimate success measure is your download count on the App Store(s) and revenues. Wish you all the best on those fronts. If your app is truly deserving then you will achieve ultimate bragging rights in no time. Keep well.

 

Thanks, but you kidding me. On the "Google Play" without money, PR and advertising is not to get into tops. There is no room for new applications. Much has been written about it.  A lot of good applications got lost in it.



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#21

torbenratzlaff

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Only because something is more complex to develop it's not automatically better. I can have very simple gamedesign or graphics but they are straight to the point, on the other hand I can have high complex system that are just too much. To refer to your example with Need for Speed and GTA, does the higher gameplay complexity of GTA makes it a better game? Some would say yes and others would say no. It's always a personal opinion. And with the app of the week it's the same.



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#22

ipkapustin

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I didn't speak that complexity of development automatically does game of the best. At everyone a personal opinion. For this reason there are criteria of an assessment, such as quality of a graphics, sound, music, gameplay, plot... As this site is devoted development of games I suggested to add to this list complexity of development. After all same not a site devoted to games and gamers. Here developers communicate. For developers huge value and interest represents that in the application.
 
The problem is that when you choosed an app of the week there is no specific evaluation of graphics, sound, story ... All of us simply see general phrases for example - "bold graphics, spunky audio and amusing gameplay". It is so possible to tell about many games.


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#23

Appletreeman

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The problem is that when you choosed an app of the week there is no specific evaluation of graphics, sound, story ... All of us simply see general phrases for example - "bold graphics, spunky audio and amusing gameplay". It is so possible to tell about many games.

 

 

 

 

But there's the problem you see,  it's difficult to evaluate things like graphics, sound and story as the app of the week covers all the different types of apps that can be produced with Corona - games, ebooks, educational, utilities etc.

You can't compare things like graphics and sound between apps as one app may have had everything done by just one person, while another may have had a small team of artists or a professional musician.

Anyway... I'm hungry.  Time for tea.



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#24

ipkapustin

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About it I also wrote above. If the choice comes from applications which can't be compared, let complexity of development become the principal criterion of an assessment. After all we on a site of developers. Or choose several applications in different categories.



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#25

ipkapustin

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The update is available:
 
 
New Music
New monsters
There was a change of gravity and acceleration
Now the bridges can explode
 
New 20 defense levels of the desert
New 12 runner levels of the desert
Сrumbling platforms
Rolling thorns



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