Very cool tool!
Congratulations on your successful kickstart, it was good to see both of you with Charles in the Corona Geek episode.
skeleton.flipX ....really nice there!
I Played with Spine all evening tonight and was able to export and view my project in the simulator by modifying the included main.lua. which was extremely helpful.
I realize you guys are very busy, but I've got a couple questions if you can find time.
I looked over your board and didn't see my issues discussed.
I can't figure out how to completely hide the bones. I've disabled the bones "eye" in the Spine tool, but now I've got a fine red line representing the bone. When I scale down the export, these lines extend beyond the scaled down animated body parts.
How can I completely "hide" the bones on export?
I also can't figure out how to "hide" the bones pivots joints, they appear as chartreuse dots in the exported animation, obviously these need to go too.
It seems the alpha for both the red lines and green dots could be set to "0", I just don't know where to do it.
uid: 106779 topic_id: 35759 reply_id: 142474