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Admob vs inneractive vs revmob
Started by mattchapman Dec 11 2012 03:37 AM

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#26

Wiler Jr

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That's true... Corona gives us few options for ads.
uid: 162818 topic_id: 33879 reply_id: 144913


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#27

Wiler Jr

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Naomi, does "Hopefully Corona will put a big effort in enabling non-enterprise users like us to use Chartboost, Vungle, Heyzap, PlayHaven, Tapfortap, etc. sooner than later" go for Indie Developers too?
uid: 162818 topic_id: 33879 reply_id: 144914


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#28

Naomi

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@WilerJr, yes, I'm hoping Corona would put that big effort and make these things available to both Indie & Pro Developers.

Naomi
uid: 67217 topic_id: 33879 reply_id: 144915


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#29

chrisevans1001

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AdMob stated they weren't going to allow ads from outside their SDK. Not sure how AdMediator is getting them or if AdMob have implemented that yet. But either it's coming or it's outside their TOS. ?
uid: 204816 topic_id: 33879 reply_id: 144922


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#30

vopmms

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Am I the only one that thinks its totally ridiculous that we have to upgrade to enterprise to get common ads services like Chartboost, Playhaven, etc? I refuse to do that!

Whats next VIP edition for in app purchases?
uid: 1884 topic_id: 33879 reply_id: 144923


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#31

Naomi

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Hey, @vopmms, I do wish these ads services are already available for Pro & Indie users. I only mentioned Enterprise because you sounded like you'd consider moving on to Unity because the more favorable ad providers are missing. From what I understand, Unity is a lot more expensive than Enterprise (definitely for single user anyway) -- and unless you are already familiar with Unity, the transition to Unity may not be so smooth...

Naomi
uid: 67217 topic_id: 33879 reply_id: 144924


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#32

doubleslashdesign

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Actually let's get a little technical here I may ***** moan and complain about some things, but Corona cannot support every ad system natively since they are lua instead of "Java" and objective C.

If the ad networks support HTTP / JSON a good lua programmer can write a wrapper with the ad companies assistance, heck you can use the code from REVMob as a good example to start from

Otherwise we are saying its corona's responsibility to build this in for all companies and it's not.. It's nice to have..

Something that is Corona's responsibility is more like Amazon In-app purchases ( which is greatly needed and should be #1 on their list )

That's just My 2 Cents.

Larry
uid: 11860 topic_id: 33879 reply_id: 144925


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#33

vopmms

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@Naomi - Thanks for suggesting Unity. I actually bought Unity already. Right now the price is a one time fee of 800 and that includes export to all the platforms they offer and all plugins (basically no restriction). You get an IDE and everything is just better.

Naomi, I can tell you are very passionate developer, please don't let Corona hold you back. Because thats exactly what they are doing. They are holding all indie developers back by not putting them first.

The app store has been out for more than 3 years? Why are Corona users waiting for basic features? OMG ... ridiculous.

I must say this again, if you are developer and you are waiting for a tool that you paid for to give you what you need then we already lost. We are "developers", let us develop!
uid: 1884 topic_id: 33879 reply_id: 144926


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#34

vopmms

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@doubledashdesign - I agree with what you are saying. Unity has its own plugin system that you can develop any plugin you want and you are not charged extra for it.

My complaint is now that Corona has a plugin system (if i'm correct), give it to the developers (pro and indie)! And stop trying to charge them for it.
uid: 1884 topic_id: 33879 reply_id: 144927


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#35

Naomi

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@vopmms, I thought Unity was a lot more expensive, but it sounds like I was mistaken. Sounds like it's a good option for you then. Good luck with it.

@Larry, I think In-App Purchase is just as important as good ad services. I wouldn't trade one over the other. We'd need both. Thanks for your suggestion about using RevMob as reference for wrapping other ad services.

Naomi
uid: 67217 topic_id: 33879 reply_id: 144928


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#36

doubleslashdesign

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@Naomi i agree with you and ( vopmms ) and I think vopmms hit the nail on the head - give it to the developers (pro and indie)! And stop trying to charge them for it.
uid: 11860 topic_id: 33879 reply_id: 144929


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#37

chrisevans1001

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The plugin system "gluon" - will be coming soon. I believe we will be able to use plugins but they have to be developed by enterprise users. Or at least, that was my understanding!
uid: 204816 topic_id: 33879 reply_id: 144931


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#38

doubleslashdesign

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Yep that what it sounds like in "CoronaPaper" released for march.

Larry
uid: 11860 topic_id: 33879 reply_id: 144933


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#39

vanheuverswyn

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I started on Inneractive because a friend used them and had some moderate success.  Plus, the ease of implementation in Corona made it an attractive choice for a Corona newbie like I was.

 

I had one app that was having success, and I started it out on Inneractive.  On average, I was making $1-$3 per day in ad revenue.  My best day, I think I hit $8.   I did a ton of research and decided to switch to RevMob...and I am SO GLAD that I made the switch.  My ECPMs skyrocketed and I went from making a couple of dollars a day to making $30-$50 per day.  Best day I had was over $80...in one day.  Granted, I had good traffic on my app, but what a difference it made.

 

I changed all of my apps to RevMob and haven't looked back.  ECPMs are still at a great number by my standards.  It's fantastic supplemental income for me.

 

On top of all of that, I had several instances with Inneractive where my account would be disabled for no reason.  I couldn't log in, and I couldn't access my account at all.  The first time that happened, I spent 3 days trying to get in touch with someone at Inneractive.  They had silently disabled my account because it "looked to be spammy".  Really?  How is that even possible?  I had to jump through hoops to get it turned back on.  Their communication was awful and it really just made me mad.  Wouldn't you at least TRY to contact a customer before killing their account?  I certainly didn't get reimbursed for the several days of revenue that I missed out on...but hey, it was only a few dollars anyway, so who cares?

 

Anyway, I'm not a fan of Inneractive.  RevMob on the other hand has been very responsive to the few emails that I've sent them, and generally much easier to work with.    

 

That's my opinion....it's worth what I'm charging you for it.


Brian



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#40

doubleslashdesign

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@vanheuverswyn are you using RevMob for both android and IOS ? or just IOS?

 

I have found RevMob seems not to be showing my ads on my Galaxy S or kindle fire..

 

What is your take?

 

Larry



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#41

chrisevans1001

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@vanheuverswyn are you using RevMob for both android and IOS ? or just IOS?

 

I have found RevMob seems not to be showing my ads on my Galaxy S or kindle fire..

 

What is your take?

 

Larry

 

There are apparently no ads available for Kindle users on RevMob at the moment.

 

On the other hand, I have a Galaxy S2 and have no issues with ads.



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#42

vanheuverswyn

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I haven't implemented ads on my Android versions.  So I can't speak to the viability of that.  Haven't had the time to go back and revise.  All of my experience has been with the Apple App store.

 

By the way, I meant to say that even though my apps are in their "off season" right now, I'm still seeing good revenue and $3-$5 ECPMs (depending on the day) with RevMob.



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#43

doubleslashdesign

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thanks for The info - Since it seems to work pretty well on IOS I am going to finish up my RevMob ads there.

 

Then I'll test on Android devices and use interactive for kindle, they seemed to work on the kindle.

 

Ahh Splitting code based on OS, that sucks, but so goes the life of a developer. ( If then else elseif end )

 

Larry



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#44

ubj3d.android

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Am I the only one that thinks its totally ridiculous that we have to upgrade to enterprise to get common ads services like Chartboost, Playhaven, etc? I refuse to do that! Whats next VIP edition for in app purchases?

uid: 1884 topic_id: 33879 reply_id: 144923

 Totally agree!



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#45

doubleslashdesign

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@Naomi and Everyone - does anyone know what happens to your app when an Ad is clicked - does it go into suspend mode or anything? 

 

Or is it supposed to?

 

I send my ads to their own "Scene" in the storyboard and just wonder how to handle the action of an add is clicked and not closed.

 

should I check for suspend / resume actions ?

 

Thanks for the help

Larry



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#46

raymondcheng

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I always asked for Admob Support for over 2 years, but official always said that will be soon......



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#47

doubleslashdesign

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Well now my RevMob Ads have stopped working on IOS.. - Flipping Eh - What a joke..

 

so RevMob, I am using Build - CoronaSDK 2013.1064 But the same error was happening about 10 versions back as well ( As I usually update 1 time every couple weeks for stability

 

The Error I get it.

No ads for this device/country right now, or your App ID is paused. (204)

 

I have the latest SDK from RevMob so I don't have any idea what the problem is.

 

Anyone else having issues...

 

RevMob have any comments??

 

Bueller... Anyone, Anyone...?



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#48

chrisevans1001

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It could be there aren't any ads... I haven't had any full screen ads available for the last few days and banners seem to be on/off from them on Android.



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#49

doubleslashdesign

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#50

doubleslashdesign

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i did happen on this Lua example ad mediator for corona that someone created.

 

It looks very good, but I have not gotten it to work as of yet with interactive, but i'm working on it - limited time this week

 

http://developer.coronalabs.com/code/ad-mediator-corona




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