I just uploaded an app to the App Store and it has just 12 MB but it seems like a real pig memory-wise after some additions I made. It was topped out at around 115-230 MB but now it's hovering around 400.
I use TextCandy and maybe a dozen mp3s for sound effects. 3 global variables for numbers no larger than 20. The memory usage jumps on the main screen before I even play a single thing, and the simulator's lagged but stable after 3-4 rounds of play.
Would someone be able to help? I've seen a few cornerstone articles about memory leak elimination and will see if I can head-scratch my way through after some sleep, but I'm just wondering if there is anything that might jump out at any freelancers out there. I'd be able to notice changes and improvements to my code, so I could at least improve in the future.