we are test driving Corona SDK and the features of the new build.
Anyhow, I have a problem with the new Texture Atlas. I use Texture Packer to generate the texture atlases, and everything seems to work fine. I have a texture atlas for normal resolution, one for 2x, one for 4x. I verified that the correct files are loaded for each device (I added a small 2x, 4x in the spritesheet images).
Now, the problem I have is with transparency. I have some tiles with rounded borders over transparent background. Without the Texture Atlas api, these round borders work just fine. With the Texture Atlas, the rounded borders disappear on 2x and 4x resolutions.
If there some known gotcha about transparency and texture atlases?
uid: 13836 topic_id: 28392 reply_id: 328392