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Physics Editor: Physics body in wrong place
Started by ollie.brown Apr 06 2012 01:57 AM

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#1

ollie.brown

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ollie.brown
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Hello,

I wasn't sure where to post this, but I thought Andreas might see it here.

On Windows, when I import a body, the body is not in line with the image, therefore, the collisions are really messed up. Is this a bug or am I doing something wrong?
local physicsData = (require "shapedefs").physicsData(1.0)local block1 = display.newImage("block1.png")block1.x = _W * 0.5block1.y = 300physics.addBody(block1, physicsData:get("block1"))


Is this right?
uid: 67534 topic_id: 24474 reply_id: 324474


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#2

Tom

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Tom
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Physics editor is not an Ansca product. You should contract the developer for support questions.
uid: 7559 topic_id: 24474 reply_id: 99221


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#3

ollie.brown

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ollie.brown
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Oh sorry, I thought some one in the Community may know, I'll try and contact Andreas.

Thanks :)
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