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Started by jamestimberlakejr Jan 26 2012 02:27 AM

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#101

jamestimberlakejr

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@idiot.dw,

I agree with dgaedcke. Corona doesn't give you access to low level graphics adjustments. The only way to do it as you're asking now is to do it the way dgaedcke says it.
uid: 49520 topic_id: 20965 reply_id: 104702


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#102

jamestimberlakejr

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@ dgaedcke,

I cleaned up the code and ut it on github for everyone to download. https://github.com/jtcreative/Corona-SDK---Facebook-List-Sorter-. I ask that anyone who does add follow these twitter handles:

@jamesdagame
@OPStudios

On to the tutorial votes:
I see that three tutorials ideas so far:
1. In-app purchasing tutorial
2. Posting your high score to facebook
3. Ad tutorial
Let's put this to a vote here. Which one would you like to see being done in a tutorial. This will go on for a week from this post before we come to a decision so let your vote be heard!
uid: 49520 topic_id: 20965 reply_id: 106916


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#103

LairdGames

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I will follow you (the LEAST i and others can do!)

+1 for "In-app purchasing tutorial"

Mo
(LairdGames)
uid: 100814 topic_id: 20965 reply_id: 106924


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#104

LairdGames

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Maybe another question for you guys. I am new subscriber and I did not really follow the all daily build thing before. Now I can see that there is a stable build 704b (includes the ipad retina I believe) and there all these daily builds after that. My question is: Which build would you recommend for the following conditions for my upcoming app:

1- Heavy use of graphics which cannot run on ipod 2 gen (cannot get constant 30 fps)

2- Want to use game center eventually (first upgrade after release)

3- using widget library (scroll view, buttons...)

My first thought is to limit my app to os 4.3+ so old device like ipod 2 gen will not be included. My app works fine of iphone 4 (4.2.7) and ipad 2 (4.3 and 5.0) Right now I am using build 790 without issue (other than i need to upgrade my iphone to at least 4.3 it seems with build 790)

The problem is that I picked 790 basically by accident. Is that a good build or should try a new build?

In any event thank you so much for being so helpful. I and many others here I am sure appreciate it very much!

Mo
uid: 100814 topic_id: 20965 reply_id: 106927


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#105

LairdGames

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YET, another question!: Is it possible to upgrade an iphone 4 from 4.2.7 to 4.3 OR I can only upgrade my device to 5.1 or whatever the latest OS for iphone 4 is?

I usually avoid upgrading all my devices at the same time so I can use them as a test devices but I am not if I am forced to upgrade to the latest and greatest!

Thanks.

Mo
uid: 100814 topic_id: 20965 reply_id: 106930


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#106

jamestimberlakejr

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@ LairdGames,

On the first question, I think you can just build using the latest SDK. The latest SDK should be using the newest iOS installment requirements and the latest installments don't support 2nd gen devices ( Excluding the iPad gens).

On the second question, you can use itunes to upgrade your iphone if you have that version of itunes installed and restart the os on the phone from there, but it would be hard to do because apple is constantly upgrading their software to prevent downgrading.
uid: 49520 topic_id: 20965 reply_id: 106935


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#107

LairdGames

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@James. Thank you Sir! Exactly what I wanted to know.

Mo
uid: 100814 topic_id: 20965 reply_id: 106942


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#108

jamestimberlakejr

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My pleasure
uid: 49520 topic_id: 20965 reply_id: 106943


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#109

KenRogoway

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Please be advised that if you use the latest you will NOT pass submission on the Nook Color. Nook Tablet WILL pass submission. This is a known issue in Corona.

I realize you are only concerned with the iOS devices right now, but other people might read the above post and think they can safely use the latest.

More info on the issues here:

http://ramblingprogrammer.com/
uid: 16734 topic_id: 20965 reply_id: 106944


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#110

LairdGames

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Absolutely a great info Ken. My plan is to release on Android later so yes it is very useful to know. Thank you.

Mo
uid: 100814 topic_id: 20965 reply_id: 106960


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#111

xnailbender

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+1 for "In-app purchasing tutorial", including a consumable example. Not sure how "game tokens" are handled. I assume they are non transferable and would not be restored with a restore button if the app is deleted from the device.

Some info on the receipt would be great also. Where/how to store and possibly how to use it to verify the purchase was actually made and not pirated?

This would be much appreciated.

Nail
uid: 106779 topic_id: 20965 reply_id: 106979


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#112

iAZZoZiTTi

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Hi James & Ken ,

When I try this code :

local bg  , Map      --foreword declaration
        bg = display.newRect ( 0 , 0 , display.contentWidth , display.contentHeight)
	Map = native.newMapView( 0, 0, display.contentWidth, display.contentHeight*0.66)
	Map.isZoomEnabled = true
	Map.isScrollEnabled = true
	Map.isLocationUpdating = true
	Map:setCenter( 26.3259555, 50.136312, true )

I get this error :
Warning : Map views are not supported in the simulator . Please build for device .
Runtime error : lua:4 attempt to index upvalue 'Map' (a nil value)

and when I try to remove Map from foreword declaration I get this :
I get this error :
Warning : Map views are not supported in the simulator . Please build for device .
Runtime error : lua:4 attempt to index global 'Map' (a nil value)


I know that map views are not supported by simulator and I didn't build b\c I don't have a device now .
But what is the wrong with my code in line 4 ?
uid: 95767 topic_id: 20965 reply_id: 108951


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#113

KenRogoway

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@iAZZoZiTTi,

The problem is that the call to native.newMapView is returning nil.

That means you are using a nil value to "try" and access the properties.

MapView is also not supported on Android. So the ONLY platform this will work on is iOS based devices.

You should put the following around your "map" functionality:

if ( system.getInfo( "environment" ) == "simulator" ) then    print( "Map code not supported" )else    -- put all your mapview code here.end


uid: 16734 topic_id: 20965 reply_id: 108964


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#114

iAZZoZiTTi

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Thank you Ken
uid: 95767 topic_id: 20965 reply_id: 109132


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#115

iAZZoZiTTi

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Dear Ken ,

I'm using storyboard and I tried to implement your pagecurl module in app with a button on top of the pages allow the user to go to another scene , but I couldn't figured it out .
All the ways I use , make the button dosen't work or doesn't appear on top of the pages !!

second thing , in there any way to be used to remove the pagecurl when exit or destroy the scene ??

thanks
uid: 95767 topic_id: 20965 reply_id: 109527


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#116

jamestimberlakejr

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Regarding the tutorial decision, I'm making a tutorial for in-app purchasing. I will keep everyone updated on the progress and let you know when it's ready.
uid: 49520 topic_id: 20965 reply_id: 109571


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#117

iAZZoZiTTi

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wise decision James ^_^
uid: 95767 topic_id: 20965 reply_id: 109597


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#118

xnailbender

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><
><
><
><

Knucks!
uid: 106779 topic_id: 20965 reply_id: 109620


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#119

jamestimberlakejr

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Omg, I made the tutorial and forgot to post it on this thread. Here is the video link. So sorry for not posting it way sooner.


Let me know what you think.
uid: 49520 topic_id: 20965 reply_id: 117560


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#120

info009

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James:

I am having problems uploading IOS apps to ITunes. The apps build on my Mac-Mini but I don't know how to provision them for testing on my IPAD Retina. Application loader does not allow me to select the file preventing an upload to ITunes. Any help would be appreciated.

Thanks in advance.

Ed
uid: 139281 topic_id: 20965 reply_id: 117575


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#121

jamestimberlakejr

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Are there any errors in your build? What does the screen say when you're done building? What kind of provisioning profile are you using?
uid: 49520 topic_id: 20965 reply_id: 117581


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#122

info009

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I get

Your application built but failed to pass but failed to pass Apple's validation testes.

Your application cannot be uploaded to the App Store until it passes Apple's validation tests,
though you may install it directly to provisioned devices.

Executable=/Users/caimridge/Desktop/Business Apps/GreenFest - 2012/Apple/GreenFest-2012.app/GreenFest-2012
codesign_wrapper-4.1: using Apple CA for profile evaluation

I am a newbie to Apple and don't have a clue. The app builds and works nicely on Android and
I have successfully uploaded to Google and made it through Amazon and currently going through
Nook.

How do I run through Apple's tests then how do I submit?

I am uncertain about my provisioning profile.

Thanks for the quick response.

Ed
uid: 139281 topic_id: 20965 reply_id: 117588


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#123

jamestimberlakejr

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It sounds like it could be a number of reasons. This may be easier for me to talk you through the process instead. My skype username is jinkogun. I will be available to talk for up to 30 minutes within the hour. There we can troubleshoot the issue and get you up and running. Let me know if you can talk within the hour or I'll assume you can't do it. Thanks.
uid: 49520 topic_id: 20965 reply_id: 117590


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#124

info009

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James:

I am available when you are.
uid: 139281 topic_id: 20965 reply_id: 117592


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#125

jamestimberlakejr

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Lets do it now then. Just add my username and I can talk you through it.
uid: 49520 topic_id: 20965 reply_id: 117594



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