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Integration
Started by adrianeraldo Jan 20 2012 10:51 AM

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#1

adrianeraldo

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adrianeraldo
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How do you integrate TexturePacker with PhysicsEditor?
I tried using both separately and they work great. But how do you use the shapedefs from physicseditor into texturepacker? Any code sample please?

Thanks
uid: 12407 topic_id: 20735 reply_id: 320735


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#2

andreas.loew

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andreas.loew
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Just created a simple example. I use sprite grabber to make things easier.

Use TexturePacker sprite sheets with PhysicsEditor shapes

I hope this solves your problems.

uid: 9611 topic_id: 20735 reply_id: 81732


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#3

adrianeraldo

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adrianeraldo
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Thanks Andreas. I downloaded the file and now it makes sense for me.
uid: 12407 topic_id: 20735 reply_id: 81777



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