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Performance degradation in the new public release
Started by pedro.perina Dec 11 2011 08:09 PM

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#26

pedro.perina

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pedro.perina
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Hi dingo,

In theory I think it should be even faster. It's a dual-core 1.2 GHz Cortex-A9 CPU. We can easily play advanced 3D games in this phone, but, unfortunately, my game does not run and there is nothing I can do about this. Actually I can give up on everything that has been added to the 704 build and use the 635, but I think it doesn't make sense to follow this approach.

The problem here is that Corona users are losing a huge market. I have no idea how hard would it be to expose an option where developers could switch to 16 bits color support. I assume it is not easy as no one from Ansca gave any comments.
uid: 96891 topic_id: 19009 reply_id: 82484


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#27

dingo

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dingo
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you're right there.

would be nice to get a statement here. i simply dont understand why the game performs great on all iOS devices and lags on the samsung galaxy s2...
uid: 90610 topic_id: 19009 reply_id: 82722


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#28

cleversons

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cleversons
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+1 here

Carlos, Peach, anyone?
uid: 79136 topic_id: 19009 reply_id: 82735


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#29

dingo

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@Peach: can u bring up this issue in a dev meeting?

it's really important, since we want to release our game on android too.

thanks!
uid: 90610 topic_id: 19009 reply_id: 83525


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#30

pedro.perina

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Hi again Ansca,

Any update?
Even if the answer is a big "NO", at least it would be something.

Thanks again!
uid: 96891 topic_id: 19009 reply_id: 83794


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#31

dingo

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+1!
uid: 90610 topic_id: 19009 reply_id: 83940


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#32

emi

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emi
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Same problem here, my game is just unplayable on some Android devices (like Galaxy Tab 10.1).
uid: 46216 topic_id: 19009 reply_id: 83947


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#33

dingo

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dingo
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Caaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarlos?! :)
uid: 90610 topic_id: 19009 reply_id: 84157


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#34

dingo

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any news? we want to publish our game on android :D
uid: 90610 topic_id: 19009 reply_id: 85202


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#35

dingo

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any news?? we keep getting asked about android grooh...
uid: 90610 topic_id: 19009 reply_id: 86874


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#36

dingo

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bump!
uid: 90610 topic_id: 19009 reply_id: 87484


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#37

FireSoft

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Bump!
uid: 18445 topic_id: 19009 reply_id: 88107


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#38

peach pellen

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*expletive*

Sorry guys! I don't know why I haven't seen this; possibly being an old thread that was bumped it may already have been marked as read - I don't know - I'm sorry you've been left hanging.

I'm going to bring this up today and try to get some information for you guys ASAP.

For future reference please, if anything like this comes up and you aren't getting any responses from us (which I hope does not happen again, I'm kicking myself over here) can you tweet at me @peachpellen a link for the thread?
uid: 52491 topic_id: 19009 reply_id: 88119


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#39

carlos m. icaza

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we are aware of this issue and when we finish IAP for android we are going to look into this.

i will reach out and ask for real world assets to test with when we are ready

c.
uid: 24 topic_id: 19009 reply_id: 88459


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#40

dingo

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thanks carlos and peach.

grooh is waiting to reach android devices, I guess he will be a good asset to test...
uid: 90610 topic_id: 19009 reply_id: 88462


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#41

pedro.perina

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Great news!

We are in the same boat here. Soon our game will be in the app store, but we can't publish it in the Android Market as is. We can help with the tests.

Thanks a lot!
uid: 96891 topic_id: 19009 reply_id: 88497


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#42

pedro.perina

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Hi dingo,

We are about to submit our game to the appstore, but, unfortunately, we are still waiting for Ansca to say something here that will help us to publish in the Android Market.

@Ansca, please support your customers.
uid: 96891 topic_id: 19009 reply_id: 85519


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#43

cleversons

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Hi dingo and Ansca

I started this thread, pedro is my alter-ego (my pro account as well). I would like to update you about my tests.

We performed a lot of tests on Android, both tablets and smartphones. The strategy used was to test 2 separate builds for the same code base, one using Corona 641 and the other using 704. The results are below.

Smartphones


Model 641 704

Sony Ericsson Arc ok ok
Nexus S ok ok
HTC Desire HD ok ok
Sony Eric. Xper Mini ok ok
Samsung Galaxy S1 ok ok
Samsung Galaxy S2 ok ok
Sony Ericsson X10 slow slow
LG Optimus Black ok ok
Motorola Atrix ok ok


----------------------

Tablets


Model 641 704

Galaxy Tab ok ok
XOOM (HoneyComb) ok slow
XOOM (Ice Cream) ok ok
Kindle Fire - ok
Nook - ok


In almost all cases, Corona 641 was a bit faster. The big exception was Motorola Xoom running Honeycomb. In this
device, the performance goes from very fast (641) to unplayable (704). But for all the other devices, although
the game gets a bit slower on 704, it is still playable.

One BIG WARNING here. We were very disappointed when we tested the game in the Samsung Galaxy
S2. How could it get slow on such a highend device!? After trying to optimize every single line of code, we double checked and tried a second S2 device and, surprisingly, the performance was superb. How?!

We found out that the first device had a power saving setting turned on! This flag impacts the CPU, by a lot. I don't know why an user would turn his S2 into a lowend phone by checking this flag, but, if he does, the game gets unplayable.

BR,
Cleverson Schmidt
uid: 79136 topic_id: 19009 reply_id: 89933


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#44

carlos m. icaza

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that's all am saying

c
uid: 24 topic_id: 19009 reply_id: 90051


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#45

cleversons

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Sounds really promising! If you need a real test case with lots of things happening, we can help.
uid: 79136 topic_id: 19009 reply_id: 90053


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#46

carlos m. icaza

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#47

FireSoft

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Few questions: this works on Android also? Is the whole graphics performance better, or just sprite animations and tiles?
uid: 18445 topic_id: 19009 reply_id: 90130


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#48

cleversons

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Hi,

One more update.

I've just tried to reimplement the game background using the new optimizations added to the 761 daily build. All the images in the background have been added to a ImageGroup (backed by a ImageSheet), but the performance hasn't changed. It is still unplayable on Xoom (running Honeycomb).
uid: 79136 topic_id: 19009 reply_id: 91543


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#49

carlos m. icaza

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762 or better

c
uid: 24 topic_id: 19009 reply_id: 91544


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#50

cleversons

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Is it available? I can only see 761
uid: 79136 topic_id: 19009 reply_id: 91545



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