Here are a few interesting tidbits....
First, while not inneractive vs. inmobi related, I submitted 3 of my four apps to the app store after 11pm on Tuesday of this week. All three were reviewed and approved by 7pm yesterday. What a fast, fast turn around for Apple!!!!
So with 2 of the 3 apps that I uploaded, I switched from inMobi to inneractive figuring it couldn't get worse. The 3rd game is the full version of Omniblaster
since I want to keep the lite version and full version at the same release point. My other ad driven app, I hope to get out this weekend.
Any way, in 14 hours of the new apps being up, I've made 8% of my total inMobi earnings and I've been with inMobi since Ansca launched them a few months ago (what like August or so?).
That seems impressive, nearly 10% at this pace, I'll do more with inneractive in 10 days than I did with inMobi in over 100 days. But here's an interesting factoid that makes this number even more staggering.... only 3% of my free apps have been updated and have only 15 hours under their belt.
Yea, I'm a little bit excited about this....
And my fill rate...... 100%
I can't get too excited, because these games are aging and people tend to not play older games, so there will be an initial surge, but I'm thinking this may work for other apps and new games going forward.
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