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Unable to load leaderboards via Google Play
Started by Savarok Jun 23 2014 07:28 PM

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Best Answer Savarok , 05 July 2014 - 01:51 AM

And how did you fix it?

 

Dear sign.in,

 

I found out the my CERTIFICATE FINGERPRINT (SHA1) from my Android Developer Console did not match that of my build so even though it was registering it was never truly authenticating properly.

 

Thanks

Dan 

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#1

Savarok

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Hey Guys,

 

Looking for some help in getting my leaderboards working for my cross platform game. I have looked at numerous guides and walkthroughs including the following tutorial below and nothing appears to be working

 

http://coronalabs.com/blog/2013/06/25/tutorial-introducing-google-play-game-services/

 

It works fine via iOS testing but unable to see to get it to load when testing on Android.

 

I have checked all the following

 

  1. - My package names all match across Google Play setup and the building of my app.
    1. = Google Play     = com.roedangames.beetlejuice
    2. = Corona Build   = com.roedangames.beetlejuice
  2. Ensured my build settings are correct as per below
  3. Recreated the app in the Google Play services. 
  4. Checked my console logs and its appears to be registering fine.

CONSOLE LOG

02:18 I/Corona: systemEvent applicationSuspend
02:18 I/Corona: suspending...........................
02:20 I/Corona: Registration Successful
02:27 I/Corona: systemEvent applicationResume
02:27 I/Corona: resuming.............................
02:40 I/Corona: Android
02:40 I/Corona: Showing Android Leaderboard
02:42 I/Corona: Android
02:42 I/Corona: Showing Android Leaderboard
02:42 I/Corona: Android
02:42 I/Corona: Showing Android Leaderboard
02:43 I/Corona: Android
02:43 I/Corona: Showing Android Leaderboard
02:45 I/Corona: systemEvent applicationSuspend
02:45 I/Corona: suspending...........................


EDIT: Hey guys, I have been able to resolve this. Thanks



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#2

sign.in

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And how did you fix it?



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Savarok

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  Best Answer

And how did you fix it?

 

Dear sign.in,

 

I found out the my CERTIFICATE FINGERPRINT (SHA1) from my Android Developer Console did not match that of my build so even though it was registering it was never truly authenticating properly.

 

Thanks

Dan 




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