Jump to content

[TOPIC: topicViewTemplate]
[GLOBAL: userSmallPhoto]
Photo

CoronaBlitz#2 - CoffeeMathizer
Started by figengungor1 Feb 11 2014 03:39 PM

10 replies to this topic
coronablitz#2 game development
[TOPIC CONTROLS]
[/TOPIC CONTROLS]
[modOptionsDropdown]
[/modOptionsDropdown]
[reputationFilter]
[TOPIC: post.html]
#1

figengungor1

[GLOBAL: userInfoPane.html]
figengungor1
  • Starter
  • Pip
  • 6 posts
  • Newbie

Hello community, 

 

First of all, let's start with the confession, I created this game in one day, I don't know how many hours it took. I am saying this because I don't want to cheat. =) I wish I have followed the 4 hours rule but I am not a professional game developer. However, I still want to participate in the contest because I tried to do it with the "energy" concept and thank you for the motivation.

 

I'll talk about the game and "energy" concept. It's a multitask game. I split the screen in half. While you are solving inequalities in first part, you try to keep your energy high by collecting the cups of coffees in the second part. You race against time while solving those inequalities and also you need to be careful with the coffee mugs because if you miss 4 of them during the game, then the game is over before time is up. 

 

In first part, there are some numbers and operations. You need to select a number and an operation and then select one of the numbers in the circles so selected operation with selected number can be applied to the number in the circle. You need to keep up with these operation until numbers in circles gets equal. If you solve the inequality, extra time is given and next inequality comes to play. The game moves on until time or the energy is over.

 

The aim is to solve as many as inequality with fewer operations and keeping the energy high.

 

At first, I activated the multitouch to control the two parts of the game easily with two hands but then it occurred to me that accelerometer would be much better so I changed it with that. In the youtube video, I didn't update the About part of the game about this change so be aware. =)

 

In simulator, the character is moved by dragging and in the device, you use accelerometer to move the character.

 

Here is the project:

 

https://github.com/figengungor/CoffeeMathizer

 

Here is the video of me playing the game:

 

 

 

What can be done next?

 

The operations have some restrictions like  numbers are limited to one digit, that sometimes increases the number of moves and the numbers in the circles are forced to be in the interval 0-100. So if the operation causes a result that is out of this interval, the circle becomes red for a short moment and the operation isn't applied.

 

Next time, multiple digits can be allowed for operations and time interval can be bigger and we can put the numbers in the circles in a text area so it scrolls. A clear button can be added to quickly clean the circles.

 

 

Alright! That's all from me for now. Thank you again for the motivation and have a nice day, fellas!

 

 

 

 



[TOPIC: post.html]
#2

StarCrunch

[GLOBAL: userInfoPane.html]
StarCrunch
  • Starter
  • PipPipPipPipPipPip
  • 73 posts
  • Jedi

Looks nice!

 

"A mathematician is a machine for turning coffee into theorems." - Alfréd Rényi (though usually attributed to Paul Erdős)

 

First thing I thought of on seeing the title.  :)



[TOPIC: post.html]
#3

TozSoftware

[GLOBAL: userInfoPane.html]
TozSoftware
  • Pro
  • PipPipPipPipPipPip
  • 105 posts
  • Jedi

Wow!  Super cool!  I like your take on the theme, very outside of the box thinking!

 

I like that you're using Sublime Text, it's also my editor of choice!

 

The game is also really well done.  It's an interesting concept.... simple math problems and the simple task of "catching" things falling from the air, but combined can be more challenging!

 

I don't know how well this would do as a published game, but I know I'd play it.

 

Well done!

 

Where did you get the music from?



[TOPIC: post.html]
#4

BrightWaveGames

[GLOBAL: userInfoPane.html]
BrightWaveGames
  • Pro
  • PipPipPipPipPipPip
  • 56 posts
  • Jedi

I like the idea. Nice multitasking concept. Great Job!

 

I need to switch to sublime, I hear good things about it.



[TOPIC: post.html]
#5

alzaabi98

[GLOBAL: userInfoPane.html]
alzaabi98
  • Starter
  • PipPipPipPipPipPip
  • 275 posts
  • Jedi

Hello figengungor1 ,

 

I wish I have such great ideas :) ... I liked very much. Excellent man

 

Regards

Abdul



[TOPIC: post.html]
#6

figengungor1

[GLOBAL: userInfoPane.html]
figengungor1
  • Starter
  • Pip
  • 6 posts
  • Newbie

Looks nice!

 

"A mathematician is a machine for turning coffee into theorems." - Alfréd Rényi (though usually attributed to Paul Erdős)

 

First thing I thought of on seeing the title.  :)

 

Thanks, StarCrunch. 

 

I didn't know that quote but nice one.

 

There is also this one that I like:

 

pro·gram·mer (n) : An organism capable of converting caffeine into code.

 

Although, I used carrot and orange juice while coding this game. =)



[TOPIC: post.html]
#7

figengungor1

[GLOBAL: userInfoPane.html]
figengungor1
  • Starter
  • Pip
  • 6 posts
  • Newbie

Wow!  Super cool!  I like your take on the theme, very outside of the box thinking!

 

I like that you're using Sublime Text, it's also my editor of choice!

 

The game is also really well done.  It's an interesting concept.... simple math problems and the simple task of "catching" things falling from the air, but combined can be more challenging!

 

I don't know how well this would do as a published game, but I know I'd play it.

 

Well done!

 

Where did you get the music from?

 

Thank you for the positive feedback, TozSoftware. 

 

It feels good to code in Sublime Text. I never felt like that before for an editor. =)

 

I got the music from opengameart:

 

http://opengameart.org/content/awake-megawall-10



[TOPIC: post.html]
#8

figengungor1

[GLOBAL: userInfoPane.html]
figengungor1
  • Starter
  • Pip
  • 6 posts
  • Newbie

I like the idea. Nice multitasking concept. Great Job!

 

I need to switch to sublime, I hear good things about it.

Thanks, BrightWaveGames

 

I can suggest you Jeffrey Way's tutorial to learn the tips and tricks in Sublime Text 2 quickly. Also, you can read my blog for a summary.



[TOPIC: post.html]
#9

figengungor1

[GLOBAL: userInfoPane.html]
figengungor1
  • Starter
  • Pip
  • 6 posts
  • Newbie

Hello figengungor1 ,

 

I wish I have such great ideas :) ... I liked very much. Excellent man

 

Regards

Abdul

 

Thank you, Abdul.

 

I suggest you to download lots of games to your device and analyze them to get some inspiration.

 

For example, I was inspired by Pou's food drop game and the math idea was mine and it was easy to come up with because we are racing against time to solve the problems in our exams and real life experience turned into a game concept for those who finds math fun. =) It's a simple and restricted concept but I am new at this and I hope I'll improve myself with time.

 

Good luck with your ideas and projects.

 

P.S.: I am not a man. =)  



[TOPIC: post.html]
#10

r.delia

[GLOBAL: userInfoPane.html]
r.delia
  • Pro
  • PipPipPipPipPipPip
  • 103 posts
  • Jedi

@figengungor1

 

Love the split screen implementation :)  I'm with @TozSoftware, I'd absolutely play this!



[TOPIC: post.html]
#11

figengungor1

[GLOBAL: userInfoPane.html]
figengungor1
  • Starter
  • Pip
  • 6 posts
  • Newbie

Thank you, @r.delia =) 




[topic_controls]
[/topic_controls]



Also tagged with one or more of these keywords: coronablitz#2, game development