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[Bug] Unable to load gif image files after 2013.1203
Started by Icy Spark Sep 23 2013 10:16 AM

5 replies to this topic
gif bug

Best Answer Joshua Quick , 25 September 2013 - 10:28 AM

Icy Spark,

 

This bug was fixed in today's daily build #1215.  Thank you for reporting this issue.

 

Also, hopefully you have noticed that the newest daily builds loads images faster on Android now.  You should see faster app startup times and storyboard transitions.

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#1

Icy Spark

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I have recently updated from 2013.1203 to 2013.1210 and now my remote gif files are not loading(only tested on Android)

 

I have tested the sample code below in all versions after 1203 with the same error: "Failed to copy Java bitmap because it uses unknown pixel format '0'"  It works perfect in 2013.1203 and before.

 

Note:  It loads on the simulator, but not on the device.

 

I have stripped it down to this code

 

display.setDefault( "background", 255, 255, 255 )
local showgif = display.newImageRect("gifimage.gif",88,31)
showgif.x = 160
showgif.y = 240


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#2

Brent Sorrentino

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Hi @IcySpark,

Thanks for the note. I've brought this to the attention of the engineers.

 

Brent



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#3

Icy Spark

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Thanks Brent I really appreciate it.  :)

 

Hopefully you can fix this soon, as I my app is nearing ready for deployment.  I have submitted a bug report 26421.



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#4

Joshua Quick

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  Best Answer

Icy Spark,

 

This bug was fixed in today's daily build #1215.  Thank you for reporting this issue.

 

Also, hopefully you have noticed that the newest daily builds loads images faster on Android now.  You should see faster app startup times and storyboard transitions.



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#5

Icy Spark

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Hi Joshua,

 

This is fantastic.  Thank you so much for fixing this bug in such a fast time.

 

Yes I have noticed a much improved performance on Android.

 

One thing that really benefits is tableViews with images and text.  I'm building a business app where I pull images from a remote server.  Previously I found the tableViews really laggy on Android when it was rerendering a row when scrolling.  It was pretty bad and wasn't sure whether to release on Android due to this.

 

However, now it's still not as fast as on iOS, but it is so much better than it was that I have no hesitation to release on Android stores.

 

So one again, thank you :)



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#6

Joshua Quick

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Yeah, text generation on Android has been optimized recently too.  I'm glad you like the improvements!

This is all a taste of what's to come in graphics 2.0.  :)




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